

Important names are only in the last lines of the dialogue with NPCs and never mentioned again. There are so many random buildings and people wandering around everywhere that it’s impossible to know at first glance what is and isn’t important. NPCs will often mention to go find certain things, but it never explicitly tells me where they are. Playing a new Pokémon game for many people tends to be a war with their own nostalgia. Every time a new title in the core series of games is released, fans of the originals become rabid children and flock to the new game in a desperate attempt to “Catch ’em all” - a task which gets exponentially more difficult with each generation. It’s a roller coaster of sentimentality that messed with my head a bit. For the first few hours, I went back and forth between belting the Pokémon show theme song and practically yelling at the DS for not telling me what to do and where to go.īW2 needs some kind of recap feature or journal or something.

Pok é mon Black and White 2 (Nintendo DS) The developer falls short a bit too often, but manages another worthy, if at times frustrating, entry. Still, Game Freak has done its best to keep things fresh, deep, and approachable - a balancing act few can maneuver successfully. With almost 650 Pokémon now, the time investment is beyond reasonable for the average player. Being the first direct sequels already represents a pretty significant break from the norm in a franchise that is notoriously resistant to change.Īfter 15 years, many of the mechanics are starting to show their age, despite the constant refinement. Every true child of the ’90s knows every word to the theme song, lost a lot of their parents’ money on the trading card game, and spent many dozens of hours testing playground rumors in the videogames.īlack 2 and White 2 are the latest handheld entries in the main series. Pokémon is practically a cultural institution.
